The original R2D2 project focused upon creating a semi-autonomous lab assistant that could navigate and map out its surrounding environment. We have since renamed that project to C1C0 and given it the ability to interact with its surroundings. This allows the droid to complete tasks such as opening a door, recognizing and greeting individual people, and even firing a nerf dart at a target! To generate excitement and interest in robotics and engineering, the team has advertised the C1C0 project at various events like (Club Fairs, Science Fairs, whatever else you can think of), and are looking for more.
The goal is to recognize the faces of Cornell Cup members and then check them in for attendance. We are currently working on having faster transmission between the programs, learning faces on the fly, and comparing results against the members on the website.
We are designing a durable robotic arm intended for performing operations requiring more strength for C1C0. This arm will be used for more higher-force operations, such as holding open doors and picking up heavy objects, and can produce upwards of 25 pounds of force.
The goal of this project is to be able to classify and locate objects around the lab from an image capture and successfully grasp target objects based on user commands. This project works closely with computer vision and machine learning, and implements inverse kinematics to carry out C1C0’s precision arm tasks.
The purpose of this project is to make C1C0 able to react to sentiment in the user's speech. C1C0 reacts either negatively, by playing a sad noise on its speaker, or positively, by playing a happy sound on its speaker, based on the sentiment of the user's speech.
The team is working on integrating a canopy to hold a Baby Yoda, a lens aperture winking mechanism, and the head structure. We are also designing the new head to better hold the internal and external features on C1C0.
We are designing a high precision robotic arm for use on C1C0. This arm has 6 degrees of freedom and will allow C1C0 to perform various tasks, including waving hello, opening a door, and picking up a pen.
The goal of Chatbot is to enable C1C0 to respond intelligently to a spectrum of different questions and commands. This project involves the difficult task of filtering speech from noise and natural language processing, and is the central hub for communication between the user and C1C0 and its other computing processes.
We are using serial ports to map C1C0's motors to buttons on an XBox Controller, enabling it to do complex motions without skidding out of control.
The team is working on enabling C1C0 to traverse across different terrains and avoid obstacles. This project requires the integration of many different sensors, including LIDAR, Indoor GPS, Gyroscope, and Indoor GPS, translating data into algorithms and optimizing for speed.
The MiniBot project aims to create a cost effective and intuitive learning platform for undergraduate and high school students to learn about the basics of robotics. The MiniBot is modular and easy to assemble so students can create anything from line followers and sumo bots to race cars with the system. The base will be compatible with both Vex and Lego pieces and will include custom electronics and modular assembly pieces. Additionally, there will be a simple user interface with a coding platform where student can quickly upload commands and code to the robot. Students will be able to do everything for the robotic design including electronics, assembly, and the coding commands.
A mobile android app that controls the Buddybot. Functionalities include video streaming from the Minibot camera, overhead coordinate detection, and simple object detection using April tags.
BuddyBot is a mini-project, which increases Minibot’s usability and acts as a miniature companion robot to our R2 robot. BuddyBot is not meant to be approached as a project that will be licensed for educational purposes, but rather as a project that tests the limits of the Minibot technology by incorporating more advanced, novel features and technologies that novices may not be able to use freely. We hope to inspire young inventors to be able to participate in robotics through Buddybot.
Overhead vision uses 6 cameras that calibrate and detect the location of the Minibot in the map and sends this information to the mobile app.
Minibot features a laser tag game, with an automated laser turret mounted onto the bot.
Our LCD screen on Minibot currently features a smiley face. We aim to add additional features, such as a weather display, a simple game, music player, and an alarm clock.
The subteam is working on housing for motors and wires, a soccer ball kicking mechanism, a M&M candy dispenser, and a claw to grab objects.
B.O.B., or Bipedal Operational Bot, is our take on a VR driven bot. Using a combination of reinforcement learning for stability and a body designed to move as closely to a natural human as possible, we aim to create an immersive experience that allows the driver to look and move from the perspective of a quarter scale model. Thanks to 3D printing, B.O.B. is lightweight yet durable, with modular components that allow for adaptability as the project evolves and for quick replacement if B.O.B. is injured. The integration of virtual reality offers remote control through a first-person perspective, allowing users to feel as though they’re truly in the robot’s environment, navigating and interacting without ever putting themselves at risk. Whether maneuvering through dangerous terrains or exploring unreachable spaces, B.O.B. provides an intuitive, lifelike experience unlike any other. Working together with outside teams, we hope to push our research and development sweetheart into the world and make a change!
Over the years Cornell Cup Robotics has successfully created numerous projects. These projects range from a humanoid robot that is able to play RockBand with 98% accuracy, to an autonomous omni-directional rover named DuneBot, and even functional droids inspired by C3PO.