Over the years Cornell Cup Robotics has successfully created numerous projects. These projects range from a humanoid robot that is able to play RockBand with 98% accuracy, to an autonomous omni-directional rover named DuneBot, and even functional droids inspired by R2D2 and C3PO. Many of the projects make use of the modular robotics platform ModBot. The team supported the Cornell Cup, an internationally renowned embedded systems competition, and is now beginning to host the ARM-Cornell Cup.
Unlike most project teams at Cornell, Cornell Cup Robotics works on multiple projects during the school year. Each project, or subteam, within Cornell Cup has a team lead and members with diverse academic backgrounds. The three main subteams this year are Pogo, Minibot and Wall. Both Pogo and Wall are projects that grew from Project Palooza, our initiative to allow visitors to engage with the work that we do. Project Palooza comprised of many smaller projects, each focused on engaging our visitors. Both Pogo and Wall were successful protypes so they became full interactive projects we can demonstrate in our lab space.
Pogo is a self-balancing robot that never stops jumping! It will follow you and continuously jump on its leg in a controlled manner.
The smallest of bots, designed to let students experience creating model components and becoming familiar with modular assembly and prototyping.
In preparation of our new lab space, we created the Interactive Wall, a wall designed to teach young students how to code.
The Pogo robot is bouncing robot that is created around the mechanics of a reaction wheel. This reaction wheel allows it to shift its orientation in mid air, and allows us to keep it up right and control which direction to go towards. We decided on this project because it proposed interesting problems in all of the Mechanical, Electrical, Software, and Systems Engineering fields and requires a good deal of interdisciplinary work that we promote at Cornell Cup. For this semester, we aim to create a 2D version of Pogo that leans on an inclined wall, so that it can only bounce in a plane. Moving forwards, we look to create a full 3D version that can follow you around the lab.
The MiniBot project aims to create a cost effective and intuitive learning platform for undergraduate and high school students to learn about the basics of robotics. The MiniBot is modular and easy to assemble so students can create anything from line followers and sumo bots to race cars with the system. The base will be compatible with both Vex and Lego pieces and will include custom electronics and modular assembly pieces. Additionally, there will be a simple user interface with a coding platform where student can quickly upload commands and code to the robot. Students will be able to do everything for the robotic design including electronics, assembly, and the coding commands.
The Interactive Wall is a wall designed to teach young students how to code. It uses physical blocks with code snippets that are then translated into physical movements of a robot. Players can start with basic maze games and advance to challenging levels with moving opponents, using their coding concepts and logic. The Wall can control both the 2D system and the MiniBot. The team is also working on 4D features that can enhance this fun but also educational experience.